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Skylight Hack

Updated: Mar 26, 2020





















































About This Game Skylight is a turn-based tactics game of colossal space battles. Comes with VR (Vive/Rift) and non-VR versions!On the bridge of your flagship, a holographic projector shows your fleet floating in space, facing the enemy and awaiting your orders. Command nimble squadrons of fighters, specialized frigates, and giant capital ships as you orchestrate your forces toward victory. The new Deluxe Edition includes new missions and ships, for a total of 15 unique ship types. Play through 36 Campaign missions, create your own in Skirmish mode, or play a Multiplayer match against your friends or a stranger. The multiplayer is turn-based, so you don't need to be online at the same time as your opponent. You can input your fleet's orders on your own time and come back to continue playing the match later! Skylight is the 3rd VR game from E McNeill, creator of the award-winning VR games Darknet and Tactera. Check out the VR Strategy Bundle to get all 3 games at a discount. 7aa9394dea Title: SkylightGenre: Indie, StrategyDeveloper:E McNeillPublisher:E McNeillRelease Date: 28 Dec, 2017 Skylight Hack So you get into the game, do the tutorial, and then a match of campaign and youre done. Thats all the content in this WHOLE 14,99\u20ac game.Its just playing long, boring and easy matches with ONLY 15 different units over and over again versus some dumb A.IThere is multiplayer, but noone playing the game (of course)Gameplay (from the units to actually playing a match): Boring as all floopin hellVisuals: Ive seen better.Price: Should be a free game.DO NOT BUY THIS GAME NOR THE 4 TERRIBLE VR STRATEGY GAMES BUNDLE! NONE OF EM ARE WORTH IT!I hate that i didnt refund this before it was too late.I warn you. You will regret buying this game later.. this game is too hard to make it anywhere. Wow. Unrelenting, TBS (Turn-Based Strategy) space combat. This ain't RTS (Real-Time Strategy) here. You General Nerdniks, know what I mean, but to newcomers, the action is suspended after every turn, allowing you to adjust tactics in the comfort of the most Super-Slo-Mo, available, "Pause"!... or, as it's known in strategy game circles, "Coffee-Time(TM)".(Pre-Ps. I got this in a bundle with a ground-based RTS, from the same devs, but I've yet to play)This is the one to try if you wanna get into TBS. It's intuitive, but hard, meaning it will teach you every strategy trick out there, by punishing you for mistakes, positional shields being an example. You'll have to flank around an enemy with some of your forces to attack the opposition from their most vulnerable side, a favourite strategy by elementary particles, for the last 14 billion years. Keep the same in mind when defending. The game gives you good information on every ships strengths vs opponents, which really helps. Music, sound and stylishly detailed Vectoresque graphics are fantastic. I'll update this review as I play more.. Thought id give it a try on oculus rift to see if it worked and it does seem to work fine. I purchased the bungle and all games work with rift with touch,took the chance because you can always refund,anyways it all seems good.. It could be good, and another VR strategy game by the same dev shows promise, but the akward controls sink it for me. Ships automatically repositioning themselves in a game where what angle you attack from matters, being unable to set your ships' angle manually, the fact that ships (and this becomes a problem with strike craft) can only attack one unit at a time when they are specifically attacking that unit so anti-fighter ships will sit there twiddling their thumbs until the fighters stop mauling your capital ship and attack it, the bizarre AI that has instructions on how you're supposed to play and a lobotomy... while I only played a few levels, I tried each one except the tutorial multiple times with different loadouts and strategies, and it was and promises to continue to be a fight against your own ships doing what you want as much as against the enemy AI. As mentioned earlier, the enemy AI isn't spectacular, so that might actually be accurate. Multiple times, they took a ship with a one-use hamster ball to shield nearby allies, sent them to the top flank, and popped their ability there. It could be worse: there is a capital ship that you can get which is poor all-around but can teleport, so I started one at the top and told it to go down and teleport to behind and on top of the enemy since it keeps the orientation of when it teleported. I put the commands in the wrong order though, and managed to burn the teleport without actually moving when I tried to fix it. Also, there are three units with a single-use AoE ability without the area to hit adjacent points (it's space chess, so instead of tiles, they have points on a 3d grid. I actually like this), which is a lot of gimped units in a game that has about fifteen total. My final complaint is that there are no generalists. The interceptor has claim to being a strike craft generalist, but does too little damage to ships to be good all-around, while the bomber dies to everything. The closest is a mid-tier ship that can turn invisible, because a ship that shoots the enemies and they die is too simple. TL;DR Since you have to micromanage your units constatnly, and don't have the means to do it nicely, I do not recommend this game.

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